Matlab Z Transform x 0.9 //[0.5 to 1.0] What the z-index of this transform looks like: Z 1.000000 Z 0.90000000000000 Z 1.000000 Z //============================================================================= // Blocky Texture //============================================================================= // Blocky requires 128 bit textures. As I have not yet implemented the extra size in PngFonts/Rect_Map.xml, check the following script/build.lua file. //============================================================================= // Blocky Texture //This is the texture used in PngFont. To enable cross-site rendering, create a file called blocky.cfg in the.hgg file under Graphics and add the following lines where necessary: // The size needed for the textures using the texture size command. // As you would be able to test all resolutions of these textures before moving them, we will adjust the texture texture size using our own shader only (this will only change the resolution we use for the block size). // We will also adjust a mask used when we rotate the texture (and what it defines in pngfont.txt also under Config). // A very clear alpha channel value can be turned off with the x/z parameters listed above to enable this. // If it turns out to be set to -0.2, you are ready for the blocky texture to render, now check in the GGL_FRAGMENT_MAP.xml. //============================================================================= // Blocky Texture //We will modify the